D&D 4e is killing me.
May 4th, 2010
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Posted by martin under D&D, Gaming
I’ve been a Dungeons and Dragons player for a long time. Started with watching my brother play 1st edition with his friends and then really took off when I received the Red Box. Over the years I have enjoyed each version’s quirks and for the most part have endured their flaws. 4th edition was a big change from previous editions however. I decided to give it a chance even though it does not work well with my favorite character class, multiclass (yeah I played an elf back in the Red Box days). For a while I was able to create characters using the multiclass and then hybrid rules for 4th edition, but recent changes have completely ruined my favorite character, a knife fighter based on the tempest fighter build in Martial power 2 along with the daggermaster paragon path from the Player’s Handbook. First it was the change to dual strike where he could not attack a single target twice. I remedied this by making him a hybrid fighter/ranger even though that diluted some of his ability. Now Wizards has ruled that a daggermaster can only crit on an 18-20 when using daggermaster or rogue powers which completely ruins the character concept as a dual-wielding master of daggers.
Not only has Wizards made my favorite character build of 4th edition useless, they are reportedly going to require players in the upcoming Dark Sun D&D Encounters season to use pregenerated characters (mainly due to the fact that the Dark Sun Campaign Guide will not be out until well after the season begins). So now all the other character ideas I have tossed around are useless as well.
Way to go Wizards. You’re killing me. Oh well, I guess I can stop ranting now and pay more attention to other roleplaying games.
Until next time…